Operations plays differently to Warfare. Not radically mind, but there are some major key differences here: sprint is no longer unlimited, and the player can take critical damage to their limbs, which impacts their performance and makes it even harder to stay alive. Good old heals won’t just work here, even if you play Delta Force Boosting as the Operator who can heal themselves (Stinger) medkits are crucial to your survival as are the helmets and bags you find strewn about in these desolate wastelands you’ll trudge through.

So, since I’ve left Los Angeles a month ago, I’ve been hopping into Operations matches every now and again to see what it’s like. After all, if I’m going to be covering the game in full, I’ve got to suck it up and jump into the fray. And that I did, on mobile of course. Because the flow of the game is fundamentally different when everyone’s gotta fight their disgusting touch screens to score loot. Though it is here I noticed just how well the game plays even on a touch screen. Moment to moment gameplay is satisfying and I never felt that my shots either weren’t making it or that I was struggling too much in getting from point A to B. Gyroscope functionality makes aiming easier, but admittedly I was never able to trigger this during my time with the game on mobile. Aiming while scrolling the screen isn’t too shabby but it’s not my cup of tea. Still, the game has kept me busy during downtime while at work and, if this game had controller support on mobile, this would easily be the best mobile shooter in the market right now.

Now Team Jade could’ve stopped at both those aforementioned multiplayer modes and called it a day. But they didn’t. Matter of fact, they’ve gone the extra length to create a full, short multiplayer campaign that can be played cooperatively and solo. On PC, mind! Console players will unfortunately be left out of cooperative play at this time, but I’ll touch on that in a bit. And, to reiterate, this mode is not available on mobile devices despite being present on the game’s Hub.

Delta Force’s Black Hawk Down campaign plays radically different compared to the other two game types. As a matter of fact, it uses an entirely different tech stack: while Delta Force’s multiplayer-focused modes run on Unreal Engine 4, the Black Hawk Down campaign runs on Unreal Engine 5 to push for fidelity and the like. The story is not only different (opting to follow the well-known film of the same name) but the gameplay and the playable characters are nowhere near the futuristic warfare that’s present elsewhere. Here, you’ll play as Private Generics in a slower, more tactical-based gameplay that approaches the likes of the original Delta Force Boosting for sale games. All though truthfully, I can only tell you this from the bit I’ve played of an Original XBox version of one of those games earlier last month and… I don’t quite remember being a fan.