New World: Aeternum's Season 10, Nighthaven, raises the level cap to 70 and gear score to New World Gold coins 800, introducing the eerie Nighthaven zone, 3-player Catacombs mode, and 10-player Isle of Night raid. For beginners, these changes mean accessible builds that prioritize fast leveling and PvE survival over complex endgame optimization. Focus on hybrid weapons that scale with dual attributes for versatility in solo farming, expeditions, and early raids. Last season's gear works temporarily, but aim for 600+ score via elite chest runs and Tower of Sol AFK farming.
Leveling Tips
Hit level 70 efficiently by flagging PvP for XP and luck bonuses—risky but rewarding. Join world chat for "XC" (elite chest) groups in zones like Cutlass Keys or Brimstone Sands; these yield 150 Umbral Shards per 10 minutes. Alternate with respawning bosses at Tower of Sol for quick armor drops. Prioritize main story quests in Nighthaven for the "Tear of Gaea" arc, blending narrative with XP gains. Use consumables like EXP food buffs early.
Beginner DPS Build: Hatchet + Rapier (Berserker Hybrid)
This melee combo excels for solo PvE and leveling, offering burst damage, mobility, and self-heals. Hatchet's Rending Throw pulls mobs; Rapier's Evade Shot dodges while damaging.
Attributes (at Lv 70): 200 Strength (primary DPS), 150 Dexterity (secondary scaling, mobility), 100 Constitution (survivability). Respec as needed via the codex.
Skills:
Hatchet: Berserk Rage (heal on kill), Rending Deep Wound (DoT bleed).
Rapier: Riposte (counter), Tondo (AoE spin).
Gear: Light armor for agility. Prioritize Keen, Vicious perks on weapons; Fortifying Infusion on chest for fortify stacks. Craft or farm 600 GS sets from expeditions. Artifact: Seeker's Embrace for cooldown reduction.
Rotation: Open with Rapier Tondo for AoE, weave Hatchet throws, activate Berserk for sustain. Ideal for mob packs in Catacombs or open-world elites—clears fast without mana drain.
Beginner Tank Build: Sword & Shield + War Hammer (Defender)
Tanks control fights in group PvE. This setup provides unbreakable defense and stuns for expeditions and raids.
Attributes: 250 Strength (taunt/damage), 150 Constitution (health pool), 100 Focus (minor heals).
Skills:
Sword & Shield: Shield Bash (stun), Defiant Stance (damage reduction).
War Hammer: Wrecking Ball (pull), Shockwave (AoE root).
Gear: Heavy armor with Refreshing Ward to reduce cooldowns. Perks: Leeching Strikes for sustain. Aim for Courage set bonuses from mutated expeditions.
Rotation: Taunt with Shield Rush, stun chains with Hammer, hold aggro via fortify buffs. Perfect for beginners learning raid positioning in Isle of Night.
Beginner Healer Build: Life Staff + Void Gauntlet (Mending Light)
Support your group without fragility. Hybrid heals and debuffs shine in 3-player Catacombs.
Attributes: 200 Focus (healing power), 150 Intelligence (void synergy), 100 Constitution.
Skills:
Life Staff: Divine Embrace (HoT), Sacred Ground (AoE heal).
Void Gauntlet: Essence Rupture (debuff), Obsidian Shield (barrier).
Gear: Cloth armor for mana regen. Perks: Attunement for cast speed. Farm Relic set for group buffs.
Rotation: Pre-hot with Divine, debuff bosses with Void, channel Sacred during bursts. Enables safe leveling in groups.
These builds scale from leveling to buy New World Coins mid-PvE, emphasizing ease and fun. Experiment in low-stakes content; meta shifts may tweak perks. Farm Umbral Shards for upgrades—happy adventuring in Nighthaven!