Delta Force Boosting console version was, of course, still in development when I was playing. But it was content complete, and we were free to browse the menus and muck around. At the time, one of the newest Operators to the roster, Tempest, along with the new attract video and the “Prison Break” season theme that is active. Now besides my controller(s) having a bit of stick drift, I was able to get a sense of how the game plays with an Xbox controller and, as one would expect, it plays quite well. Now mind, I can’t do shooters on a controller anymore sans Halo, the more modern FPS titles on platforms emphasise too much on direct aiming and you can’t get that from a controller. And when I did enquire whether or not the console version of the game would support mouse and keyboard, I was told that sadly it would not be the case; or at least for the time being.

When Philip and I interviewed two of Delta Force’s designers after our play session, they explained to us that “it might be more of a niche” and that it would make enforcing anti-cheat measurements more difficult. But they are open to ideas and what the community thinks would work for the game. In addition, I was able to confirm cross-play support for the multiplayer portions of the game across PlayStation, Xbox and PC. You can match between consoles only or play with PC players if it suits your preference.

Philip also brought up some great points regarding player progression to the designers, asking them about how important it is to the development team that a “sense of progression” was baked into the user experience. We were told that one of the ways Delta Force does this was by offering players earned experience points that apply not only towards the player rank but also that weapon customisation system I mentioned earlier on. This, compounding with the season pass, is how Team Jade believes players will enjoy a feeling of account progression beyond the gameplay mechanic-driven feedback loop of the game’s many modes.

When I inquired about what the team had in mind for personal player objective when in-game (such as how they should push the objective as their specific Operator), the designers explained to me that Delta Force Boosting for sale is an always-evolving title and that how players may play the game with a specific Operator at one point may change in the future due to newly introduced mechanics.