When a player buys downloadable content, they expect clarity: what’s included, what’s new, and whether it’s worth the price tag. In the case of Dune Awakening Solari’s Lost Harvest DLC, many felt Funcom fell short of that standard. The controversy over the “Dune Man building set” – marketed as a promise of new building options, but delivering just four pieces – has led to a wave of criticism, negative reviews, and a public apology. This post will explore how gamers reacted to Lost Harvest, what their demands are, and what the fallout means for Funcom.
Expectations vs. Reality
Marketing materials for Lost Harvest strongly implied a rich expansion: new storyline content, a vehicle (the Treadwheel), cosmetics—and a “building set,” which many interpreted as a sizable toolkit to build new structures. For survival-crafting fans, base-building is a core part of enjoyment. So seeing “set” implies “substantial.”
At launch, players discovered only four new building pieces were added. These were meant as supplements to existing building assets—not a full standalone toolkit. That mismatch stirred disappointment.
Community Outcry and Feedback
Typical reactions included:
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Steam Reviews: Lost Harvest quickly developed a “Mostly Negative” rating. Only about a quarter of reviews were positive.
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Forums & Social Media: Reddit and other discussion boards lit up. Players argued not just over the quantity of building pieces but about the fairness of the marketing, claiming it misled them. Statements like “Only FOUR new building pieces?! … This is both hilarious and sad.”
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Demand for Remedies: Many called for refunds or adjustments. Others asked for clarification and additional content. Some criticized broader issues: the length of the expedition missions in Lost Harvest, the Treadwheel (vehicle) being underwhelming, and the general scope of what the DLC offered.
Funcom’s Countermeasures
Funcom didn’t stay silent. Among their actions:
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Acknowledging that they miscommunicated in how they described the building set.
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Clarifying that the building pieces included are additions to existing base-building sets rather than a full new set.
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Committing to produce around 15 more building pieces for DLC owners, with an expected release in late September–early October.
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Also clarifying that Twitch drop items (free items earned via watching streams) will be made available in-game, for those who couldn’t or didn’t want to participate in drops.
Some in the community felt these remedies might be sufficient; others felt Funcom should have done this prior to release—or offered refunds. The debate remains split.
Does This Damage Funcom’s Reputation?
It depends on several factors:
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Speed & Quality of Remedy
If Funcom delivers the additional building pieces by its self-imposed deadline, cleanly and without bugs, some goodwill will be regained. Delays or missteps here could worsen the damage. -
Future Transparency
Clearer marketing going forward will be essential. If players feel that statements are being overhyped or ambiguous, trust could erode further. -
How Much Players Care
To many, four building pieces vs. a bigger set is more than just numbers—it represents respect and honesty. Gamers want to feel that devs see them as customers, not just revenue sources. -
Long-Term Content Roadmap & Endgame
Players are also paying attention to what else is being promised—Chapter 2 updates, roadmaps up to mid-2026, etc. Funcom’s ability to deliver those promises will help people decide whether this was a one-off misstep or part of a bigger pattern.
What Gamers Say They Want
Based on community reaction, the things many are asking for include:
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More building piece variety, sooner rather than later.
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Refunds or partial compensation for those who feel strongly misled.
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Clearer marketing descriptions in the future.
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More frequent updates to fix issues like this rather than waiting until things become flashpoints.
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Assurance that DLCs deliver real value relative to what’s promised.
Broader Implications for the Industry
This incident isn’t unique. Several parallels exist:
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DLCs or expansions in many games get questioned when marketing overstates content.
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Survival/crafting games are especially sensitive, since base building is both a major function and an emotional investment for many players.
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Trust is increasingly becoming an asset: developers that have built reputations for honest communication often have more forgiving communities.
Conclusion
The Lost Harvest controversy is a reminder of how powerful expectations are—and how dangerous it can be when marketing doesn’t carefully manage them. Funcom’s apology and their pledge to add more building pieces are positive steps. Whether they’re sufficient remains to be seen, especially in the eyes of players who felt misled.
At the end of the day, respect costs nothing, but it can be lost with just one poorly worded promise. Funcom’s next moves will show if they’ve learned that. Players too have a role: by demanding clarity, sharing feedback, and holding creators accountable—not just for Buy Dune Awakening Solari what they deliver, but how they describe it.