Now, the Dune Awakening Items stakes get higher. The Atreides don't accept just anyone—before being welcomed into the fold, you’ll need to prove yourself by completing two key faction trials: the Test of Prowess and Test of Cunning.
These are designed not only to assess your capabilities but also to reflect the values House Atreides prizes most: discipline, intelligence, and moral resolve. Let’s walk through how to complete each one effectively and what to watch out for.
1. Overview: The Path to True Allegiance
Once you’ve completed the “Missing Spy” quest and delivered the report to Lieutenant Tolliver, he’ll express growing interest in your loyalty. At this point, you’ll be formally offered the Atreides Initiation Trials:
-
Test of Prowess – a combat-based challenge
-
Test of Cunning – a stealth and decision-making test
Only after completing both can you swear loyalty to House Atreides. These missions are more demanding than earlier tasks, so proper preparation is crucial.
2. Test of Prowess – Strength in Action
đź’ˇ Objective:
Defeat a band of elite Harkonnen raiders stationed at a remote outpost and retrieve key intelligence from their leader.
📍 Location:
The mission leads you to a fortified area northeast of The Anvil, deep within Vermillius Gap—marked on your map once accepted.
đź”§ Preparation Tips:
-
Combat Level: Aim to be at least level 10–12 before attempting this solo.
-
Gear Check: Equip medium to heavy armor for better survivability, and bring a primary weapon with a high DPS burst (like a Pulse Rifle or Cryo Blade if available).
-
Stimulants & Supplies: Pack healing items and buffs, such as stamina injectors or spice-enhanced healing salves.
-
Companions: If playing online, bring a friend. Grouping makes the encounter smoother.
đź§ Walkthrough Steps:
-
Scout the area first – Don’t rush in. Use binoculars or a stealth approach to mark enemies. There are snipers on rooftops and roaming guards in patrol cycles.
-
Enter through the left canyon wall – There’s a narrow ledge that allows you to bypass some outer guards. This minimizes aggro and lets you flank the inner camp.
-
Take out snipers first – These will chip away at your health and prevent you from focusing on ground targets.
-
Confront the Harkonnen Commander – After clearing out the guards, you’ll face the boss: Sergeant Viggor Kazrah, who uses melee slam attacks and a flamethrower-like AoE.
-
Dodge roll often during his flame breath.
-
Use terrain pillars to break line of sight.
-
After defeating him, loot the data drive from his corpse.
-
-
Return to Tolliver – The data contains information on troop movement and corruption in the spice routes. Reporting this strengthens your Atreides favor.
3. Test of Cunning – Outwit the Enemy
While the Test of Prowess proves your might, the Test of Cunning evaluates your strategic thinking. The Atreides prefer warriors who are smart, not reckless.
đź’ˇ Objective:
Infiltrate a Harkonnen outpost and gather sensitive intelligence—without being detected.
📍 Location:
South of Vermillius Gap, near a dried riverbed. A Harkonnen communications camp sits lightly guarded on the surface, but heavily fortified underground.
đź”§ Preparation Tips:
-
Stealth Gear: Equip cloaking devices, noise-reducing boots, or gadgets like a sand-disruption emitter (if unlocked).
-
Distraction Tools: Bring decoy mines or sound emitters to divert patrols.
-
Light armor: Helps you move faster and quieter.
đź§ Walkthrough Steps:
-
Approach at dusk/night – Enemies are less alert during these times. Use shadows and cover to your advantage.
-
Disable alarms – Near the east gate is a console that controls the base’s alarm system. Hack it with a Tier 1 override tool. This will prevent alert status if you’re seen briefly.
-
Download the data – Head inside the comms tent and use the Harkonnen terminal. You’ll be prompted with a dialogue-based puzzle to answer security questions.
Example:
-
Q: “Which sector is troop convoy Beta expected to enter?”
-
A: “Sector 9-A” (can be found in earlier documents or logs)
Get 3 wrong and the terminal locks for 10 minutes.
-
-
Optional bonus – If you recover the encrypted audio log from the locked container, you earn bonus faction favor.
-
Escape unseen – Don’t fight your way out. Use the zipline behind the southern cliffs to exit quickly.
4. Decision Point: Declare Allegiance
Once both trials are complete, return to Lieutenant Tolliver at The Anvil. He’ll present you with the option to officially join House Atreides. You must:
-
Recite the Atreides Oath
-
Choose Atreides Loyalty in the final dialogue prompt (WARNING: this locks you into the faction)
-
Receive your Atreides Insignia, which opens faction-specific quests, gear, and PvP alliances
5. Rewards for Completion
After officially joining, you unlock:
-
Faction Armor: Green and silver-colored Atreides House Gear (lightweight and aesthetic)
-
Atreides Contracts: Daily faction missions for resources and standing
-
Faction Vendors: Access to exclusive weapons and tech
-
Political Missions: High-level missions involving sabotage, protection, or trade negotiations
-
PvP Buffs: Extra reputation gains when defending against Harkonnen players
đź§© Bonus Lore: Why Atreides Makes Sense
The lore-rich nature of Buy Dune Awakening Items encourages role-playing. House Atreides has historically represented nobility, diplomacy, and justice—even if it comes at a tactical cost. Players often align with Atreides for the sense of moral clarity and legacy—think Paul Atreides and Duke Leto. If you enjoy being the underdog with honor, this house fits well.