Pulling a Blue Gate Confiscation Room Key is one of those ARC Raiders moments where you stop breathing for a second. It's light, it's purple, and it can turn a scuffed run into a payday if you play it right. The problem isn't finding it—it's living long enough to spend it, and knowing what to keep an eye out for once you do. I started treating it like part of a route, not a lucky detour, and that mindset clicked after I'd skimmed a bunch of ARC Raiders Items info and realized how much value gets left behind when people panic-loot.

Skip The Front Door

Reinforced Reception's main entrance is basically a highlight reel for other squads. You run in, you get funneled, and you're suddenly donating your backpack. So don't do it. Start wide at the Headhouse, down south of the Data Vault and over from Pilgrim's Peak. It feels out of the way, but that's exactly why it works. Get inside, head down the stairs, and look for the zipline that drops you into the Blue Gate tunnel network.

Finding The Mantikor Door

Once you land, take a second to listen. The tunnels are darker and quieter, but you'll still hear boots and gunfire echoing if someone's nearby. Cross the street from the drop, go to the far end, then cut right. On your left you'll spot that heavy industrial door with the MANTIKOR stamp. That's the Confiscation Room. Swipe the key and expect trouble—doors like that broadcast your position better than voice chat.

Loot Fast, Loot Smart

Inside, don't wander. I go straight to the big weapon crate in the back first, because if someone pushes you, that's the highest-value grab in the shortest time. After that, hit the lockers for rare mats and the kind of stuff that saves you hours later. If you're in a squad, call it out and split roles: one person clears corners, one loots, one watches the doorway. Check desk drawers for grip blueprints, and don't forget the tall server racks—Processors add up fast and you'll feel it when crafting gets expensive.

Extraction Without The Drama

Getting greedy is how this run ends. Don't climb back into the main building to "see what's happening." Just reverse the route: out the Mantikor door, back along the tunnel street, then hang a left and keep moving until you catch the red lights marking the extraction zipline. It'll lift you near Warehouse Shaft, and from there it's a short jog east over rocky ground to complete the loop. If you're trying to keep your stash consistent, that boring, repeatable exit is the whole point, and if you ever need a quick top-up on gear or items between runs, it's worth checking U4GM for its game item services before you queue back in.