The reaction of fans to new content may differ greatly. Some people do not like each piece of content and there are many players who a new quest is their biggest nightmare. But, there are those who are begging for more of the story with OSRS Accounts to be told. This is the reason we've targeted this quest to those who aren't in the group, and I'm confident that they'll be dissatisfied.

We are engaged on social media, along together with players. I spend my evenings and talk to them about the design of content and quests and am able to get extremely strong opinions regarding how things are conducted. I also share my thoughts as well and we bounce between us often about compromises and how things are being done and what could be done, and how they should be executed.

What is the impact of the release of Old School RuneScape (OSRS) on mobile affected the development of brand new RuneScape content?

From a manpower or resource viewpoint, OSRS Mobile has had practically none of an impact on RuneScape. This is a distinct team with different capabilities in releasing a mobile RuneScape in a different period of time in comparison to RuneScape Mobile. It's not required to'make an excuse' for the work to be completed. To be honest the launch of OSRS Mobile has, over time, turned out to be a good thing for RuneScape The teams who have been responsible for the launch, the compliance with different stores, marketing, etc. have gained a lot of knowledge of what it takes to allow RuneScape to succeed on mobile and are able to pass this knowledge on onto teams in the RuneScape Mobile teams. It increases the likelihood of the game getting played by and loved by many players.

Have you Jagex seen an increase in its popularity since this release? Does it have an impact on plans for games in general to come?

There have been multiple consecutive years of growth and OSRS is definitely a major component of it. Old School itself, even when you factor in those numbers for mobile, has been growing in terms of membership and players at any given moment, and RuneScape is also seeing advantages of mobile. We're especially fortunate on RuneScape since the Archaeology feature was released on March 30th, right when lockdown was becoming more severe for many players, and is resulting in some of the most high numbers of players over the last five years.

We'll definitely keep mobile at top of our thoughts when creating new content to be used in RuneScape. Farms owned by players that were released in the last year, were created to be played at the toilet and checking in on brief sessions to check what you're strawberry farms are faring. We also have a group committed to the enjoyment of engaging in this game by taking away friction points, and making sure the game's opening is polished and the primary reason to that is mobility.

What is the future plan for RuneScape in the wake of this move? Are there other projects in the pipeline?

We want users to feel they are able to log into RuneScape anytime they like. This was the motivation behind RuneScape Mobile, and it will remain so with certain things we're planning in the near and longer term. It makes so much sense to play a game like RuneScape that you can gain progress in a short amount of time and everything you do enhances and enriches your character. There's more than 20 years of content included in the game, and yet it's not an enormous large, bloated and heavy game, which makes it difficult to adapt on other platforms with OSRS Power Leveling. I believe you'll see many announcements about this in the near future along with regular updates to the game for players to sink their hands on.