Grand Theft Auto 6 is shaping up to be a revolutionary leap forward in many aspects of open-world gameplay, and one of the most exciting changes fans can expect is a complete overhaul of the classic drive-by shooting mechanic. A GTA 6 Items longtime staple of the GTA series, drive-by shootings have always been a chaotic, cinematic element of gameplay — but often limited in scope, depth, and realism. In GTA 6, Rockstar appears to be transforming this mechanic into a far more tactical, immersive, and engaging experience.

Here’s how GTA 6 is expected to reinvent drive-by shooting and why it could redefine vehicular combat in open-world games.

1. Enhanced Aiming and Shooting Mechanics
One of the core complaints about drive-by combat in previous GTA games was the clunky aiming system. In GTA V, for example, aiming from a vehicle felt stiff and imprecise. GTA 6 is expected to introduce a refined targeting system that allows smoother transitions between aiming, driving, and shooting — possibly even supporting free aim with full 360-degree camera control inside or outside of vehicles.

Players may now be able to shoot from both the driver and passenger sides with far more fluidity, using improved auto-aim assistance, realistic recoil, and advanced reticle behavior to make drive-bys more skill-based and satisfying.

2. Realistic Vehicle Physics and Weapon Feedback
Rockstar’s upgraded RAGE engine is bringing advanced vehicle physics and environmental interactions to GTA 6. This includes realistic car handling, damage models, and feedback when firing weapons from inside or outside the vehicle.

Expect:

Vehicle recoil or instability when firing large-caliber weapons

Broken glass, tire blowouts, and detailed interior damage

Variable weapon accuracy based on speed, terrain, and movement

These changes will make every drive-by more cinematic — and more dangerous. Players will need to think strategically, balancing speed, weapon choice, and positioning.

3. Drive-By Shooting for All Seats
In earlier GTA titles, drive-by shooting was mostly limited to sidearms like pistols or SMGs, and often restricted to the front seats. GTA 6 may break this barrier completely by allowing passengers in any seat to fire weapons — including larger, heavier guns if conditions allow.

This could open up cooperative opportunities in multiplayer or GTA Online, where crews coordinate drive-bys with gunners hanging out of windows or even the rear of pickup trucks and vans.

4. Improved AI and Combat Dynamics
Enemy AI in GTA 6 is expected to be more reactive and adaptive. During drive-by scenarios, rival gang members, cops, or civilians may respond more intelligently — ducking, using cover, or trying to escape. Police might set up roadblocks or flank your vehicle, rather than just chasing it blindly.

This makes drive-bys less about spraying bullets and more about using timing, positioning, and environmental awareness to survive and succeed.

5. Drive-By Customization and Loadouts
With greater weapon and vehicle customization expected in GTA 6, players may be able to modify cars specifically for drive-by combat — adding reinforced windows, side-mounted weapons, or enhanced aiming from within the cabin. Players might even unlock perks or mods that improve vehicle handling while firing or reduce recoil when shooting from a moving vehicle.

Conclusion
GTA 6 is transforming drive-by shooting from a cinematic gimmick into a fully-fledged tactical system that blends realism, immersion, and player choice. With smoother aiming, advanced vehicle physics, smarter AI, and full-seat shooting capability, Rockstar is raising the bar for what vehicle combat can be in an open-world game. It’s not just about chaos anymore — it’s about precision, creativity, and control. The next time you roll up on a cheap GTA 6 Items rival crew in GTA 6, it’ll be with style, strategy, and some serious firepower.