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  • Isha Singh heeft een bestand toegevoegd Otthon
    2025-10-09 12:39:16 -
    Serious Game Market Size, Share, Key Growth Drivers, Trends, Challenges and Competitive Landscape
    Regional Overview of Executive Summary Serious Game Market by Size and Share The global serious game market size was valued at USD 15.04 billion in 2024 and is expected to reach USD 53.89 billion by 2032, at a CAGR of 17.30% during the forecast period With the superior Serious Game Market report, get knowledge about the industry which explains what market...
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  • Isha Singh heeft een bestand toegevoegd Otthon
    2025-08-19 11:03:21 -
    Serious Game Market Size, Share, Trends, Key Drivers, Demand and Opportunities
    Executive Summary Serious Game Market Share, Size & Strategic Insights The global serious game market size was valued at USD 15.04 billion in 2024 and is expected to reach USD 53.89 billion by 2032, at a CAGR of 17.30% during the forecast period. Serious Game Market report is structured with the best and advanced tools of collecting, recording,...
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  • Isha Singh heeft een bestand toegevoegd Otthon
    2025-09-11 12:50:10 -
    Serious Game Market: Driving Innovation in Learning, Training, and Engagement
    The global serious game market size was valued at USD 15.04 billion in 2024 and is expected to reach USD 53.89 billion by 2032, at a CAGR of 17.30% during the forecast period The serious game market has emerged as a transformative force across multiple sectors, offering interactive and immersive solutions beyond entertainment. Serious games are designed with a...
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  • Isha Singh heeft een bestand toegevoegd Otthon
    2025-10-03 13:31:02 -
    Serious Game Market: Redefining Learning and Engagement Through Interactive Experiences
    The global serious game market size was valued at USD 15.04 billion in 2024 and is expected to reach USD 53.89 billion by 2032, at a CAGR of 17.30% during the forecast period The global serious game market has emerged as a powerful segment within the gaming and learning industries. Unlike traditional video games designed solely for entertainment, serious games serve educational, training,...
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